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Steps To Allow Multiple Winsock Connections

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    You may see an error message that says there are multiple Winsock connections. There are several ways to fix this problem, so we’ll look at them shortly. Typically a host application is designed to connect multiple clients to a refrigerator. For high performance servers, multiple threads are typically used to handle multiple user connections. Winsock uses several different content techniques that you need to get used to while you wait for multiple people to log in.

    After accepting Create Socket, split the stream in client requests. Then move on to a new all-round acceptance.

    ... during (1) AcceptSocket means SOCKET_ERROR; while (AcceptSocket == SOCKET_ERROR) AcceptSocket = accept (m_socket, NULL, NULL); printf ("Client is connected. n"); DWORD dwThreadId; CreateThread (NULL, 0, ProcessClient, (LPVOID) AcceptSocket, 0, & dwThreadId); ... WINAPI

      dword ProcessClient (LPVOID lpParameter)    SOCKET AcceptSocket = (SOCKET) lpParameter;    // Submit data and enjoy.    int bytesSent;    int bytesRecv corresponds to SOCKET_ERROR;    char sendbuf [2000] = "";    char recvbuf [2000] = "";    char-timebuf [128];    sprintf (sendbuf, "Hello, this is a game with the server on% s:% d (commands: 1, pair, exit)  n", ipaddr, port);    bytesSent = send (AcceptSocket, sendbuf, strlen (sendbuf), 0);    if possible (bytesSent == SOCKET_ERROR)            printf ("Submission error:% ld  n", WSAGetLastError ());        go to the ailerons;        when (1)            _strtime (timebuf);        ZeroMemory (recvbuf, sizeof (recvbuf));        bytesRecv implies recv (AcceptSocket, recvbuf, 32, 0);        printf ("% s client said:% s  n", timebuf, recvbuf);        if (strcmp (recvbuf, "1") == 0)                    sprintf (sendbuf, "You are logged in ONE  n");            // printf ("Sent '% s'  n", sendbuf);            bytesSent = send (AcceptSocket, sendbuf, strlen (sendbuf), 0);            obviously if (bytesSent == SOCKET_ERROR)                            printf ("Submission error:% ld  n", WSAGetLastError ());                Aileron visit;                            otherwise, if (strcmp (recvbuf, "2") == 0)                    sprintf (sendbuf, "You entered TWO  n");            // printf ("Sent '% s'  n", sendbuf);            bytesSent is equal to send (AcceptSocket, sendbuf, strlen (sendbuf), 0);            if (bytesSent == SOCKET_ERROR)                            printf ("Submission error:% ld  n", WSAGetLastError ());                go to the ailerons;                            also if (strcmp (recvbuf, "exit") == 0)                    printf ("Client exhausted  n", WSAGetLastError ());            go to the ailerons;                another                    sprintf (sendbuf, "unknown command  n");            // printf ("Sent '% s'  n", sendbuf);            bytesSent matches send (AcceptSocket, sendbuf, strlen (sendbuf), 0);            although (bytesSent == SOCKET_ERROR)printf ("Submission error:% ld  n", WSAGetLastError ());                Go to the fin;                        Fin:    printf ("Client processes  n");    closesocket (AcceptSocket);    Returns 0; 

    What’s the difference between Main and accept in Winsock?

    There is not much difference in the main () function. We start with the server thread and loop endlessly on _getch () until someone does an ESC, then we usually close the server socket and exit. Now we need to take a look at the web server thread. It’s the same except for the part where you name the code exactly. In the experiment part (), we make this small change.

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    Winsock Mehrfachverbindung
    Winsock Wielokrotne Polaczenie
    Connexion Multiple Winsock
    Winsock 다중 연결
    Winsock Multipelanslutning
    Conexion Multiple Winsock
    Winsock Meerdere Verbinding
    Winsock Mnozhestvennoe Soedinenie
    Conexao Multipla De Winsock
    Connessione Multipla Winsock